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NUMBER 37.3
16 September, 2004


Products Available To Render
3ds max (6.0+) Alias Renderer Lightwave MentalRay
3ds max (via SFRender) Chalice Maya(5.0 or earlier) MentalRay for Maya (5.0 or earlier)
After Effects Digital Fusion Maya (6.0+) MentalRay for Maya (6.0+)
Air Generic Scripts Maya Vector Renderer (5.0) Rayz
Alias PowerCaster Houdini Maya Vector Renderer (6.0+) Shake
Alias PowerTracer imgcvt Maya Hardware Renderer (6.0+) SoftImage
Alias Raytracer Jig MayaMan XSI

Maya Vector Renderer (5.0)

This submits a job for the Maya Vector Renderer that came with Maya version 5.0. To submit a job for the Maya Vector Renderer that works with Maya version 6.0 or later, use the Maya Vector renderer (6.0+) product.

To create a Maya Vector Renderer (5.0 or earlier) job via commandline, you can use the following parameters for the -product switch (case is ignored):

MayaVactor5
MVector5
Vector5
mv5
The Maya Vector Renderer in Maya version 5.0 works slightly differently than most of the other products. There is no direct commandline program that executes the render, but instead it is launched by sending some MEL commands directly to the mayabatch program. This has implications for the configuration of your rendering clients. Specifically, Smedge uses the executable file path from the standard Maya render type, substituting the Render.exe program file with the mayabatch.exe program file. In the Smedge Options dialog box, with the MentalRay for Maya program selected, the text displayed in the Path to Exectuable field is actually the MEL command that is used to start the render.

You can should probably not change the default, unless you have customized the Maya 5.0 vector renderer or written your own render command. Please note: This is not a script file or batch file that comes with the MentalRay for Maya progam. This should be the actual MEL command to start the render, picked from the following table. Do not use the browse button, because you cannot browse to this command. If you have a path to any script or executable, the render will not work. If you do not type one of the following MEL commands into this field, the render will not work.

Please not also that the Extra Commandline Parameters field works differently. These are additional MEL commands that will be inserted just before the call to actually start the render. If you use this field, be sure to use it with caution, and have a good understanding of MEL.