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NUMBER 37.3
16 September, 2004


Products Available To Render
3ds max (6.0+) Alias Renderer Lightwave MentalRay
3ds max (via SFRender) Chalice Maya(5.0 or earlier) MentalRay for Maya (5.0 or earlier)
After Effects Digital Fusion Maya (6.0+) MentalRay for Maya (6.0+)
Air Generic Scripts Maya Vector Renderer (5.0) Rayz
Alias PowerCaster Houdini Maya Vector Renderer (6.0+) Shake
Alias PowerTracer imgcvt Maya Hardware Renderer (6.0+) SoftImage
Alias Raytracer Jig MayaMan XSI

MentalRay for Maya (6.0+)

This submits a job for MentalRay for Maya that works with Maya version 6.0 or later. To submit a job for MentalRay for Maya that works with ealier versions of Maya (4.5 or 5.0), use the MentalRay for Maya (5.0 or earlier) product.

To create a MentalRay for Maya job via commandline, you can use the following parameters for the -product switch (case is ignored):

MentalRayForMaya
MentalRay4Maya
MR4M
MMR
With a MentalRay for Maya (6.0+) job, you can use the Common Render Options dialog for Maya.

Checking on a box on the left of the window will add the appropriate command line switches with the informatin from the right side of that box. A wide variety of options are available, but if you want to add other commandline parameters, you are free to do so by hand in the Extra Parameters field of the Submit Job dialog. See Extra Parameters in the Jobs manual page for more information.

Please note that in Maya 6, the frame renumbering flag -rfs which is supposed to change the output frame number does not work. I have contacted Alias about this, but have no further information at this time. This bug is not fixed in 6.0.1.

Please note that there is a bug in Maya 6.0 that stops Smedge from capturing the output. The output capture is vital for Smedge to determine the rendered frame files, and to verify successful completion of a packet. This bug was fixed in Maya 6.0.1, so you should download the fix from Alias.